![]() Cooldown displayed on HUD actually starts on deactivation telegraph but combines both the deactivation and cooldown durations.Cooldown timer now starts when her smoke starts dissipating instead of when the deactivation telegraph plays.Cooldown after deactivating increased 6 > 8.Toxic Screen emitters now have yellow lights to indicate when the ability is on cooldown.Added a unique VO line that plays when Toxic Screen is disabled by suppress.Removed delay on Toxic Screen disabling when Viper is suppressed. ![]() Fixed a bug where Toxic Screen would sometimes disappear from the minimap.Fixed a bug where Toxic Screen could have small gaps around ground level in specific map locations.If no longer in contact, the debuff will remain for 1.5 seconds before their health begins to climb back up at a rate of 1 HP every 0.04 seconds (25 HP/sec), up to a maximum of how much HP they would have if they had not been affected, taking any damage and healing taken whilst they were decayed into account. They will instantly decay 30 HP upon contact, then continue to decay for 1 HP every 0.1 seconds (10 HP/sec). If an enemy agent comes into contact with Toxic Screen, their health will decay. Viper must have a minimum of 20 Fuel to activate Toxic Screen. If her fuel levels run out, Toxic Screen automatically deactivates and Viper must wait for her fuel levels to replenish, which will happen at a rate of 1 every 0.2 seconds (5/sec). ![]() However, if Viper also has Poison Cloud activated, the combined use will consume Fuel at a rate of 1 every 0.1 seconds (10/sec). Activating Toxic Screen requires Viper to consume Fuel at a rate of 1 every 0.15 seconds (6.667/sec). There are short cooldowns between uses whenever Viper turns the wall on or off. Viper can then reactivate to reform the wall once more as long as she has replenished enough fuel to spend. Unlike the wall's activation, deactivation happens simultaneously for all emitters. If Viper runs out of fuel, or upon reactivation, the wall will expire, rapidly falling. Enemy agents who come into contact with the wall will be affected by Toxin. This will activate sequentially for each emitter, starting with the one that was first placed upon deployment. Viper can activate the ability to cause the emitters to create a wall that rapidly rises from the line's location. All together, this will create a long line of emitters that remain indefinitely. For every few meters that the projectile travels horizontally, it will drop a gas emitter that falls vertically from the projectile's location until it hits horizontal terrain. Upon casting she will fire a projectile that will travel forward, piercing through terrain. Toxic Screen is a Vision Blocker ability that Viper must equip before casting.
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